Scuffed Geometry Wars
To complete the game, one needs to forcefully make your enemies join you to further progress though out the game.
To do so, one kills enemies to charge the blue bar. Once that bar is full, one can possess a single enemy.
Possessing the first Unique enemy results in stealing said enemy's gun and one can use the scroll wheel to select weapons.
Repeat the process and a little arrow will point towards the level exit.
Be very carefull not to spend too much time, as waiting for a long period of time in some stages will result in a game over.
(These will be explained in-game at some point as i am planning to update and fix the game after the game jam, so be sure to give any feedback!)
Edit: I updated the game and added the following:
-Player Health Bar and Cooldown Indicator on Abilities.
-Added a tether effect on each possessed enemy to showcase which enemy is possessed (also improves the correlation of the "Join Together" theme).
-Improved AI follow behaviour by implementing A*. The implementation is far from perfect so any feedback on that would be great.
-Implemented more weapons for the player to use (Tripleshot).
Status | Released |
Platforms | HTML5 |
Author | Spyro |
Genre | Action |
Made with | Unity |
Tags | Shoot 'Em Up, Singleplayer |
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